Accéder au contenu principal

How to make simple streaming serveur in Opencv ?

le but de ce tutoriel est de montrer comment faire un serveur de vidéo en C++ en utilisant Opencv.
OpenCV Open Source Computer Vision est une bibliothèque graphique en C/C++ . Opencv est distribue suivant la licence BSD ( en anglais Berkeley Software Distribution License). Pour en savoir plus cliquez ici.
Pour réaliser ce serveur, il faut d'abord installer opencv et voici un bon tutoriel en francais. Une fois l'installation terminée, faut avoir de bonne connaissance en application Client-serveur en c. voici le code source de notre serveur de streaming ici.

Commentaires

Posts les plus consultés de ce blog

Container Database Oracle 12.X what you need to understand

A container is a collection of schemas, objects, and related structures in a multitenant container database (CDB) that appears logically to an application as a separate database. Within a CDB, each container has a unique ID and name. The root container, also called the root, is a collection of schemas, schema objects, and nonschema objects to which all PDBs belong. Every CDB has one and only one root container, named CDB$ROOT, which stores the system metadata required to manage PDBs. All PDBs belong to the root. The root does not store user data. Thus, you must not add user data to the root or modify system-supplied schemas in the root. However, you can create common users and roles for database administration A common user with the necessary privileges can switch between PDBs. A PDB is a user-created set of schemas, objects, and related structures that appears logically to an application as a separate database. Every PDB is owned by SYS, which is a common user in the CDB r...

A Simple Knowledge-Engineering Methodology part one

There is no one “correct” way or methodology for developing ontologies. Here we discuss general issues to consider and offer one possible process for developing an ontology. We describe an iterative approach to ontology development: we start with a rough first pass at the ontology. We then revise and refine the evolving ontology and fill in the details. Along the way, we discuss the modeling decisions that a designer needs to make, as well as the pros, cons, and implications of different solutions. First, we would like to emphasize some fundamental rules in ontology design to which we will refer many times. These rules may seem rather dogmatic. They can help, however, to make design decisions in many cases. There is no one correct way to model a domain— there are always viable alternatives. The best solution almost always depends on the application that you have in mind and the extensions that you anticipate. Ontology development is necessarily an iterative process. Concep...